

produced it at a commercial scale before the Great War. It was released as part of a limited test run, and only the Nuka-Cola plant in Washington, D.C. However, Quantum's appearance and the added isotope were controversial, and the public was divided on the drink. It ultimately passed inspections supervised by the "Food and Drug Association" and was marketed in the fourth quarter of 2077 as a new flavor of Nuka-Cola with "Twice the calories, twice the carbohydrates, twice the caffeine, and twice the taste!" The flavor itself was modified via an 18th ingredient: pomegranate fruit flavoring. Initial testing with the drink led to significant health problems and even deaths among taste testers, but waivers allowed the company to avoid litigation and adjustments created a final product with only mild side effects. Experimentation with other isotopes showed that none worked as effectively or as safely as strontium-90. Live testing of the drink, codenamed "Sea Lion," occurred at other regional facilities. The lead Beverageer, Rex Meacham, gave the new drink formula its distinctive name. The team found that a strontium-90 isotope derivative, originally developed for military ordnance, created a bright blue glow that worked well as a food additive when adjusted for consumption. It was a byproduct of Project Cobalt, which began in 2076 when Nuka-Cola Corporation engaged in weapons research under U.S. Nuka-Cola Quantum was created in October 2076 by the Beverageer Division at Nuka-World. Gameplay articles: Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, Fallout: New California Even when warm, flat and irradiated, it's the soft drink of choice for many wastelanders.

Its popularity endured long after the Great War. Joining classic Nuka-Cola, alternative fruit-flavored beverages were an instant success. The reductions in times in the table below are linear - each SPECIAL point added that applies to the outfit gives an approximately 1% reduction in time (a +7 outfit would give ~7% reduction).Numerous variants of the Nuka-Cola were introduced, offering different flavors and taste profiles. Giving +3, +5, or +7 outfits to your dwellers can significantly reduce production times. For Legendary outfits the cost plays a role for the production time as well. Production time for outfits are based on the rarity of the outfit and the combined SPECIAL lvl for the SPECIAL stat needed for the outfit recipe.
